“It was a simpler time, when games were primarily marketed to children, and they were easy enough that your sister could jump in for a few hours and not be intimidated” Why do I love Bejeweled 3? More interestingly, why is my first reaction to keep my love of Bejeweled […]
alexlayne
211 posts
What’s exciting about the potential of this theorycraft is that, sort of like writing, knowing the (rhetorical) situation can make you better prepared to respond to the variable you may face, whether it be a wily audience or a rogue barrel.
A discussion of why I love Civ 5, why I think it can be used how to study the gamification of history and education, as well as some reflections on the representations of different cultures.