This week several of us played review copies of Lost Sea, a game that launched yesterday on XBox One and launches on July 5th on PS4 and PC. We have decided to come together and write a collaborative review that allows us to discuss our thoughts about the game more comprehensively*. […]
Monthly Archives: June 2016
I haven’t played an MMORPG since 2010, when I allowed my World of Warcraft account to lapse, or at least I hadn’t until recently, when I had to spend a week playing for a class. Rather than start a new account, I picked up the subscription where I’d left off, […]
Last week I was lucky enough to be part of a really cool program: an IT camp for girls between 12 and 15. I taught a game design unit, and we talked about game theory and the positive impact of games on our world. We made games, some of which […]
I am going to start this with the simple fact that I have not actually been diagnosed with generalized anxiety disorder. by a professional. Nor have I been diagnosed with social anxiety. I have many of the symptoms, however, down to the panic attacks, and if I could get over […]
Top image: part of artist Krista Hoefle’s Quest NYMGers Bianca Batti and Alisha Karabinus will be in Chicago, IL June 25th for a panel at Woman Made Gallery. The panel follows the opening night of Krista Hoefle’s Quest exhibition, and alongside the ongoing CODE/SWITCH and CODE/MIX exhibitions. Per the gallery’s […]
Episode 130: The Games We Need: A Conversation with Evan Narcisse (Right click and save as to download, or find us on iTunes, Stitcher, Google Play, or TuneIn). This week we are joined by pop culture critic Evan Narcisse (@EvNarc) to talk race and video games. Sit back and listen as we talk about […]
Whenever people (often women, but not always) find out I play and study video games, they usually respond with the same refrain: “ugh, I just don’t have time to game.” It’s a good point; gaming does take up a lot of my time. I spend many late nights playing games. […]
Barbie’s new career was announced earlier this year, and now the new doll has been released: Game Developer Barbie, a doll whose price shot up almost immediately (what was initially available for $13 is now a hundred or more). While the doll is only available in white skin (for now? […]
Gaming mechanics, structures, and tactics are perhaps defined best by their fluidity across various spaces and places. Consider how points are used in the classroom, wagers made in sports, personal records broken in recreational activities, and, with the advent of fitness trackers, weekly and daily step challenges increase competition between […]
A group of children, ranging from 9 to 10 years old, huddle around a boy. It’s 2003, and the boy is telling them all their assignments for recess. Today’s game is Halo. The boy, obviously the leader in one respect or another, has decided he’s going to be Master Chief. […]
I’ve been thinking a lot about nostalgia lately and I’m not quite sure why, but I’m pretty sure it is a desire for the “good old days”. It seems that I am finally of an age (and the world is in a state) that is old enough to recall utopian […]
A couple months ago, I wrote a post in which I began thinking through some of the implications Laura Mulvey’s theory of the male gaze might have for the ways we think about video games—that is, how it is the gaze might impact the ways we play. I’ve been thinking […]
By and large, constable, the good’s an illusion, a fable folks tell themselves so they can get through the day without screaming too much. –Andre Linoge The concept of morality has been constantly explored in video games since the beginning: protagonist/antagonist, good/evil, light/dark. There is a black and white morality […]
If last year’s E3 was all about the women, this year’s is all about the undead hordes, with announcements about the next season of Telltale’s The Walking Dead, a sequel to NYMG-beloved State of Decay, a Dead Rising 4 that looks like it’s getting back to the franchise’s roots, and […]
“Xbox, record that.” For Xbox gamers, you have either heard it or said it yourself. This simple phrase is the practice of recording something. “Xbox, record that” cues the system’s in-game DVR, through which a gamer can record, edit, and share clips from actual gameplay. This small but significant tool within […]
Over the past few years, surveys conducted by IGDA have revealed a rising number of female game developers. Since 2009, the number of female developers has doubled, but women still only represent approximately 22% of game designers, woefully low numbers compared to data that indicates women make up half the […]