I ended my blog post last week with some lingering questions I still have about the representation of single motherhood as a destructive and dysfunctional force in The Park, which doesn’t feel like a particularly satisfying way to wrap up my examination of the game. So I want to spend […]
Monthly Archives: September 2016
On Saturday, October 8, 2016 we are hosting our fourth Gaming for Good event. This time we have chosen Stop Soldier Suicide as our charity (link to donation portal below). Every day an average of 20+ veterans and 1 active duty soldier take their own lives. Because of the stigma […]
One thing that critics like myself don’t do nearly enough is nod to just how difficult it is to be a game creator. Every game is flawed. Every game designer is flawed. It is easy to pick something out after a game is released and say you would have done […]
This holiday weekend was one of the first times my daughter and I had to just relax and spend time alone since the beginning of the school year a month ago, so when she asked if we could stay home and write/plan/make a Minecraft machinima (like all good nerdlings), I […]
I’ll be blunt: I didn’t want to play Deus Ex: Mankind Divided, but with the controversy around the game’s engagement with/appropriation of (depending on whom you ask) racial issues and activist movements, it’s an essential experience for someone looking for the human in the code. Mankind Divided promised humanity in […]
There is something aesthetically appealing about historical games that I value and appreciate. While I am not a huge fan of contemporary war games, I am fascinated with games that feature historical combat. One of my favorite games of all time is Call of Duty: World at War. This game […]
Episode 135: Just Too Canadian: A Conversation on Feminist Game Studies with Emma Vossen (Right click and save as to download, or find us on iTunes, Stitcher, Google Play, or TuneIn). This week we talk with outgoing Editor-in-Chief of First Person Scholar, Emma Vossen (University of Waterloo) about feminist game studies, “doing” game studies […]
I’m currently working my way through Neal Stephenson’s Seveneves. I’m writing about it here because the book was described to me as feminist science fiction written by a man. I had forgotten that description until I had gotten a little ways into the book, but it came back to me […]
Last week, I interrogated manifestations of single moms and mental health in Stranger Things and The Park, but I wanted to take some more time to think about how such representations occur across the horror genre. In other words, I find myself continuing to ask—what kinds of patterns do we […]