The Civilization franchise has long been one of my favorites. My character on the NYMG banner, for example, is a play on a character from the Civ series. I love it. So of course, I had to buy Civilization VI when it came out. I’ve been playing it for a […]
Monthly Archives: November 2016
A note: I’ve only played through on low chaos with Emily so far, so while I’ve read about high chaos choices and Corvo playthroughs, I speak from the vantage of only intimately knowing my own adventure to reclaim Emily’s throne. Note also: spoilers here! When Emily was revealed as the […]
It’s somewhere around 2001 or 2002. My twin sister and I have asked for a Game Boy Advance and Pokemon Silver for Christmas. My dad is not too happy about it. He tells us that gaming systems like that will make us “antisocial” and that games are something that should […]
Every now and then the LEGO community will debate the lack of diversity in minifigs. Most minifigs have the generic iconic, yellow LEGO head, but occasionally, LEGO will go outside of that and try to create more realistic representations. These more realistic, (sometimes diverse) heads tend to be found in […]
In a recent article, “Apparent Feminism as a Methodology for Technical Communication and Rhetoric,” Erin Frost proposes a new methodology through which to understand the impact of technology and technological documentation: apparent feminism. Apparent feminism, she writes, “seeks to recognize and make apparent the urgent and sometimes hidden exigencies for […]
“Do you not know that a man is not dead while his name is still spoken?” — Terry Pratchett, Going Postal On the Transgender Day of Remembrance, Sunday November 20th, NYMG Writers Lee Hibbard and Jynx Boyne met at an event on Purdue University Campus. The two of them wrote reflections […]
Bianca: In light of the election, the two of us have found ourselves returning to the conversations we have had on building feminist coalitions–that is, we have found ourselves reflecting on both the consistent, perpetual need for such work and the challenges that result from embarking on such work. Previously, […]
We’ve been writing a bit about Westworld from a games studies perspective because it’s fascinating, but also because it’s a big, beautiful, visual version of so much we discuss already, and for me, with my interests in how we continue to think about the magic circle, and about player experience […]
Spoiler Alert: This article contains heavy discussion of the plot and characters of Supergiant Games’ Transistor. I should state now, as a white person who can pass very easily (despite wishing I didn’t) as a straight woman, I have a lot of privilege. I had a lot of privilege before […]
Games and Culture recently published a fascinating article,”Framing Gaming: The Effects of Media Frames on Perceptions of Game(r)s”, written by Anna Sophie Kümpel and Alexander Haas, about the influence of media portrayals of video games and gamers on beliefs about gaming. Now, it might seem like the simplest thing in the […]
Five years ago as I sat in dr. b’s class, I kept noticing the NYMG sticker on the back of her laptop. I had no idea what it meant, and I was too shy to ask. I learned a lot in that class, and by the end of the semester, […]
Episode 140: Racism and Worldbuilding: A Conversation with Joshara Edwards (Right click and save as to download, or find us on iTunes, Stitcher, Google Play, or TuneIn). In this week’s episode we talk with Joshara Edwards. Joshara is a game developer at Blind Squirrel Games who worked on projects such as Mafia III, XCOM 2, […]
>>>Spoiler Alert! This article discusses spoilers associated with Bioschock, Tengen Toppa Gurren Lagann, Harry Potter, Final Fantasy VII. <<< When I was younger, my sister and I used spoilers as a way of revenge. You really knew that you’d pissed the other off if they went and did research on […]
For this, the forth post in the series of posts that I have written about Mafia III and Luke Cage, I wanna play around with the notion of freedom and the ways that freedom gets enacted or enacted upon in the narrative we play. While my previous posts have used as […]
Today we are officially taking a self-care day in light of what is going on with the presidential election. In the meantime, enjoy the view from here.
It’s election day here in the United States! Jane McGonigal’s Reality Is Broken opens the way I open most conversations with games scholars: with a discussion of the idea of a game. What even is a game, anyway? Where she differs here from most, however, is that instead of discussing […]