Recently, as I re-read Raph Koster’s A Theory of Fun for Game Design, I kept thinking about the differences between the games Koster was using as examples and the games I’ve most often been writing about lately, the indies and the so-called walking simulators, games that often have low levels […]
12hrs
3 posts
Since playing The Beginner’s Guide, I’ve continued to wrestle with the various definitions and boundaries of just what a game is, considering the ever-expanding sphere. Even if I think only of recent releases, there are games without fail states, like Submerged, and that also have no real win conditions, like Her […]
Recently, I played through Kiva Bay’s game 12hrs, a game in which players are thrust into the role of a homeless woman trying to survive the night. Suffice to say, 12hrs is a harrowing experience in general, but unusually so here because I initially played as part of a group. […]