A few months ago, I wrote about A Normal Lost Phone and the layered experience of inhabiting another through the use of their phone as an empathy device, so when I stumbled upon another game that used a similar approach, I picked it up immediately. But while A Normal Lost […]
a normal lost phone
3 posts
Many games, particularly smaller indie games, present limited experience, and these limitations can manifest in myriad ways. Firewatch takes place over a single summer. Depression Quest is all text, with text options denied as its driving mechanic. Reigns is a series of yes/no decisions. Some games, though, ask you to […]
Exploratory adventure games, narrative adventures, spatial adventures, environmental adventures, narrative explorations—different, certainly related phrases, all used to describe games that rely heavily on exploration to craft an experiential story. Walking simulators often overlap heavily here, but with games like Her Story, for instance, there’s not much (or any!) walking, so we needed […]