Last week, I wrote about patriarchal constructions of fatherhood and daughterhood in The Last of Us, and I want to continue in that vein this week as well. To extend this line of thinking, I want to examine how it is such constructions come to be repeated across gaming narratives. […]
adrienne rich
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A few weeks ago, I wrote about the gendered labor that’s represented in The Last of Us, and since then, I’ve been thinking a lot more about the implications of the game’s representation of gendered family structures. Gerald Voorhees talks about The Last of Us’s representation of “paternal masculinity” as […]