I came across an article the other day by Hannah Dwan called “Slicing Up Eyeballs: Abject in Gaming,” in which Dwan discusses the manner in which Julia Kristeva’s conception of abjection is vital for the horror genre and is especially representable in video games: Horror is a genre that, despite […]
Alien: Isolation
I wrote a post a few weeks ago about the construction of motherhood in Alien: Isolation and Among the Sleep, and since then, I’ve been playing Rise of the Tomb Raider and thinking a lot about how parenthood is constructed in this game as well. Indeed, it would seem that, […]
My parents came out to visit last weekend, and while they were here, my mom and I played through the first few hours of Until Dawn together. As we played, I was reminded of the fact that, growing up (and still), I often bonded with my mom over horror movies, […]
Moms have it rough, man. I’m talking socially, of course, considering the fact that the United States is only one of two countries in the world that doesn’t provide paid time off for new mothers. (Get it together, United States.) But I’m also talking representationally, and it is this particular […]
Last October, Sega released Alien: Isolation, and much of the discussion around the game has dealt with its pacing, its level of difficulty, its relationship and faithfulness to the film franchise, and whether or not the game is successfully scary. Relatively little discussion has occurred, however, regarding the manner in […]