I played Papo & Yo recently, and, as a result, I’ve been thinking a lot about the game’s representation of monstrosity, abuse, and childhood trauma. Sam’s already written about the game’s representation of such things, and she’s noted that the game takes place in an imaginary world in which a young […]
Among the Sleep
Alisha and Ashley brought a game called Who’s Your Daddy to my attention this week. According to Patricia Hernandez at Kotaku, “Who’s Your Daddy is an early access multiplayer game. One person plays as the dad, and another person can play as the baby. The baby has but one goal: to […]
I came across an article the other day by Hannah Dwan called “Slicing Up Eyeballs: Abject in Gaming,” in which Dwan discusses the manner in which Julia Kristeva’s conception of abjection is vital for the horror genre and is especially representable in video games: Horror is a genre that, despite […]
My parents came out to visit last weekend, and while they were here, my mom and I played through the first few hours of Until Dawn together. As we played, I was reminded of the fact that, growing up (and still), I often bonded with my mom over horror movies, […]
I’ve often written about how I would like to see more original games, games that move away from (what is to me) the tired genre of First-Person Shooters (FPSes). It’s not that I always dislike FPSes, but I do want more from a game than just running around and shooting. […]
Moms have it rough, man. I’m talking socially, of course, considering the fact that the United States is only one of two countries in the world that doesn’t provide paid time off for new mothers. (Get it together, United States.) But I’m also talking representationally, and it is this particular […]
After writing about Among the Sleep a few weeks ago, I have found myself continually thinking about the idea of children as protagonists. Indeed, I have been working to understand just what it is about the embodiment of childhood that is at work in such figures. In other words, what […]
I recently finished playing through Killbrite Studio’s Among the Sleep (2014), and after falling through a wormhole of online reviews, blog posts, and comment sections regarding people’s reviews and interpretations of the game, I have been thinking quite a lot about the representation of children, children-heroes, and children-victims in video games. […]