So if you’re surprised I’m writing about the State of Decay 2 footage shown at E3, you don’t know me at all. I didn’t watch the Microsoft show live, and to be honest, I watched most of it at 2x or 4x speed, which I recommend for the amazing faces and […]
Assassin’s Creed
I’ve been chatting with a friend about Metal Gear Solid V and the art of the sneak recently, and it made me think a little differently about what I wrote regarding combat avoidance back in the summer. We were talking about stealth first as a puzzle — discussing MGSV and […]
Episode 109: Games, Identification, and Culture: A Conversation with Adrienne Shaw (Right click and save as to download, or find us on iTunes, Stitcher, or TuneIn). Not a milestone episode numerically, but what a shift: we added contributor Bianca Batti to the podcast crew (finally!) and were joined by our dear friend Kishonna Gray and […]
I’ve been thinking a lot lately about the cliché of the grizzled, brown-haired hero, wondering just what it is that keeps them at the top of the game-protagonist heap, and what encourages designers to keep on designing them. I’ve been thinking about these men, so similar, and about Lee Everett […]
(Ignore the pun, I couldn’t help myself.) Since Ubisoft made their controversial comments last week regarding why they had decided to not include female assassins in their latest addition to the Assassin’s Creed franchise, I’ve seen a lot of problematic justification going around. While plenty of concerned players and developers […]
E3 is undoubtedly one of the most exciting times to be a gamer. It’s a week of thrilling announcements, new games, and industry advancements. I know that I for one spent practically my whole day on Monday watching the press conferences and gaming chatter. The discussions and “meeting of the […]
I have been waiting a long time for Assassin’s Creed III (and ACIII:Liberation, but I’ll save that for another post). I pre-ordered my copy, mapped out my gameplay time, and did the happy dance when I learned that my mother would be visiting during the release window so that Pea […]