Work on Dishonored 2 took time, such time that there’s no chance of the story purposefully mimicking too much of what’s happening in the world now, but then again, the story of what’s happening in the world now is an old one, a repeated cycle of suffering, the haves not […]
bethesda softworks
I’m not a completionist, as a rule. I don’t have to get all the achievements or find all the secrets or upgrade all the weapons just because. Sometimes these goals feel arbitrary, and frankly, I’ve got better things to do. But there are some goals I will pursue, lying in […]
A note: I’ve only played through on low chaos with Emily so far, so while I’ve read about high chaos choices and Corvo playthroughs, I speak from the vantage of only intimately knowing my own adventure to reclaim Emily’s throne. Note also: spoilers here! When Emily was revealed as the […]
I’ve been a fan of the Fallout franchise for some time now. I have very fond memories of exploring the desolate outskirts of Washington D.C. with my well read super mutant companion, Fawkes. In Fallout: New Vegas, I would often take pleasure in observing the rolling desert from the dinosaur […]
I’m not sure why I call myself such an unapologetic fan of Bethesda Softworks and all their related arms; I played Skyrim a while, but found it mostly boring, I won’t touch Elder Scrolls Online, and if you mention The Evil Within, I will set off on an hour-long rant […]
Last week The Evil Within released, a game I had some high expectations for the title, given that the design team design team includes the self-proclaimed “father of survival horror”, Shinji Mikami. However, while the game seems to tick off all the boxes (creepy hospital- check! Stoic, jaded hero- check! […]