I’ve been writing about Nevermind for the past couple of years and still I keep coming back to it. Nevermind is particularly intriguing to me because the game combines horror and psychological suspense with biofeedback in an attempt to create a game that could possibly help players manage their anxieties. […]
biofeedback
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I first wrote about Nevermind last year after reading about the developers’ goals for the game via their Kickstarter campaign. Nevermind was billed as a horror game with a twist: the more fear the player feels, the harder the game gets. The intention here is to help players learn to […]