Invisibility Blues is back for a discussion of the position of games criticism within the industry, and the sometimes unfortunate response to critical work viewed as damaging to gaming communities. We would like to thank writer Tauriq Moosa for joining us this time around as we discuss our roles as critics, […]
criticism
Bianca: A couple weeks ago, Alisha wrote about feminist game scholarship, and since then, she and I have been talking a lot (and texting a lot) about feminist theory, game studies, and the intersection of the two. That is to say, we’ve been trying to work through, together, how to […]
Recently there has been a lot of discussion in the games community about criticism and objectivity. Questions have arisen such as: What is criticism, and what does it mean for the gaming sphere? What are the bounds of criticism, and what purpose does it serve? Is critique censorship? What is […]
Back in 2013, Maddie Myers wrote about what it costs to be a “real” gamer, and when she referenced it recently, we couldn’t help but look around at our own costs of the work we do for this unfunded, volunteer-only site. The harsh reality of games criticism—or, as Myers puts […]
In the first of what we hope will be a robust series, we present a critically focused Let’s Play of the second episode of Dontnod Entertainment’s Life Is Strange, in which we explore representation, characterization, mechanics, branching narratives, and choice lines from two very different playthroughs.
This week at GDC’s #1ReasonToBe panel, as we excitedly discussed on our podcast, Leigh Alexander and Laura Hudson announced the relaunch of BoingBoing’s Offworld as a site focused on women’s and minority voices in gaming. Longtime critic and author Alexander will serve as Offworld’s new editor-in-chief, and Laura Hudson, Senior […]