Invisibility Blues is back for a discussion of the position of games criticism within the industry, and the sometimes unfortunate response to critical work viewed as damaging to gaming communities. We would like to thank writer Tauriq Moosa for joining us this time around as we discuss our roles as critics, […]
critique
One thing that critics like myself don’t do nearly enough is nod to just how difficult it is to be a game creator. Every game is flawed. Every game designer is flawed. It is easy to pick something out after a game is released and say you would have done […]
Our work at NYMG has always been in service of making games better for everyone. This includes the community that loves games, the industry that makes them, and the academics that talk about them incessantly (myself included). Some people don’t like the way we go about this. In particular, some […]
I have decided that I am no longer going to solely be a consumer of games, and I’m going to start making them. I have made one game in the past, called Aquaville Adventures, made in Kodu Games Lab, which is a free program by Microsoft. I loved it. I […]
I’ve been catching up on some much overdue research this summer, and in the course of my reading, I’ve found myself thinking a lot about critique and immersion. Indeed, it would seem that, often, when people discuss critical thinking and scholarship in relation to video games, they usually work under […]
Episode 107: A Conversation with Dr. Kishonna Gray (Right click and save as to download, or find us on iTunes or Stitcher). We don’t always get to sit down with other academics who care as much about games as we do, but when we do, we talk for hours… and that’s […]
Episode 105: Dialogue, Critique, and Privilege (Right click and save as to download, or find us on iTunes or Stitcher). For Episode 105, we welcomed three friends of the show in to talk about some difficult topics. We were joined by Dr. Cody Reimer (congrats on the new position!), PhD student […]
Late last week, Jonathan Cooper revealed on Twitter that, in the earliest animation tests for Mass Effect, the character of Commander Shepard was a woman, and the online equivalent of confetti was thrown by fans who played, and loved, Mass Effect through a female-centric lens. FemShep, after all, is the […]