The past couple weeks, I’ve written about patriarchal constructions of fathers and daughters in The Last of Us and Rise of the Tomb Raider, and I wanted to spend some time this week wrapping up these assorted musings. My last two posts have worked to put these two games in […]
Daughterhood
Last week, I wrote about patriarchal constructions of fatherhood and daughterhood in The Last of Us, and I want to continue in that vein this week as well. To extend this line of thinking, I want to examine how it is such constructions come to be repeated across gaming narratives. […]
A few weeks ago, I wrote about the gendered labor that’s represented in The Last of Us, and since then, I’ve been thinking a lot more about the implications of the game’s representation of gendered family structures. Gerald Voorhees talks about The Last of Us’s representation of “paternal masculinity” as […]
I wrote a post a few weeks ago about the construction of motherhood in Alien: Isolation and Among the Sleep, and since then, I’ve been playing Rise of the Tomb Raider and thinking a lot about how parenthood is constructed in this game as well. Indeed, it would seem that, […]