The trajectory of the Dishonored series is a fascinating one. In the original game, players took on the role of Corvo Attano, while in the associated DLCs, the playable center shifted to the assassin Daud. The sequel then offered players the choice of Corvo or his daughter Emily. Now, with Death […]
design
This semester, I’ve been working as much on game creation as on games criticism and exploration. I’m working on three different projects, one with a larger team and two others with fellow NYMG contributor Ashley, and while I’ve worked on a few small efforts from time to time in the […]
LEGO first drew me back in almost 3 years ago after I fell instantly in love with the Space Shuttle Expedition set, but they hooked me with the level of thought and detail they put in their designs. Half the fun of building a LEGO set comes from the hidden […]
In Game of Thrones the character Varys poses a riddle. Three men each command a swordsman to kill the other two. One man is a king, one is a rich man, one is a priest. The question, then, is who among the three has the most power, and therefore the […]
Stealth mode is to games what the brokeback pose is to comics. It’s the Rob Liefeld of game design, mysteries wrapped in enigmas wrapped in how in the hell are you even doing that come on now. I’m a croucher. I admit it. Especially in a game I’m just learning, […]