Art can reflect reality. Art can mimic reality. Art can argue for a new and better reality. Art can even make us question reality. Art often is about perspective: seeing things, feeling things, understanding things from an alternative perspective. That’s what makes art such a powerful medium for personal growth […]
don’t starve
The issue of mental illness in games has been an important topic in the games community for the past few years, though it has yet to really breach the world of game studies in academia. Here at NYMG we have published two pieces dedicated to the issue, and have mentioned […]
I went a bit off the rails recently when it comes to buying new games and gaming accessories. Maybe I was shopping away my anxiety about the status of the world politically and environmentally; who knows. But the recent games and gadgets have helped reignite my love of gaming in […]
As a mother, a gamer, and a change agent I am starting to find myself more and more in the position of having to explain why we don’t do certain things that other people do. When my daughter was an infant I made the decision that Disney princesses would not […]
I’ve been chatting with a friend about Metal Gear Solid V and the art of the sneak recently, and it made me think a little differently about what I wrote regarding combat avoidance back in the summer. We were talking about stealth first as a puzzle — discussing MGSV and […]
While food is a crucial part of many games, it often is overlooked. Unless your character is starving, running low on health, or on a food-related quest, you may never really register just how big of a role food can play in a game. From World of Warcraft’s Crunchy Spider […]
Last week, I rushed home to Arkansas because my mother was having surgery to remove tumors that had been discovered on her right ovary. Her tests came back with cancer markers, and the mass was growing so rapidly, nearly doubling in size in a matter of days, so we all […]