The past couple weeks, I’ve written about patriarchal constructions of fathers and daughters in The Last of Us and Rise of the Tomb Raider, and I wanted to spend some time this week wrapping up these assorted musings. My last two posts have worked to put these two games in […]
fatherhood
Last week, I wrote about patriarchal constructions of fatherhood and daughterhood in The Last of Us, and I want to continue in that vein this week as well. To extend this line of thinking, I want to examine how it is such constructions come to be repeated across gaming narratives. […]
A few weeks ago, I wrote about the gendered labor that’s represented in The Last of Us, and since then, I’ve been thinking a lot more about the implications of the game’s representation of gendered family structures. Gerald Voorhees talks about The Last of Us’s representation of “paternal masculinity” as […]
I recently revisited The Last of Us, and after (re)playing the game, I’ve been thinking a lot about the idea of gendered labor and the manner in which such labor comes to be represented. Indeed, the game’s depiction of fatherhood has been discussed quite a bit, especially when the game was […]
Alisha and Ashley brought a game called Who’s Your Daddy to my attention this week. According to Patricia Hernandez at Kotaku, “Who’s Your Daddy is an early access multiplayer game. One person plays as the dad, and another person can play as the baby. The baby has but one goal: to […]
I wrote a post a few weeks ago about the construction of motherhood in Alien: Isolation and Among the Sleep, and since then, I’ve been playing Rise of the Tomb Raider and thinking a lot about how parenthood is constructed in this game as well. Indeed, it would seem that, […]
Moms have it rough, man. I’m talking socially, of course, considering the fact that the United States is only one of two countries in the world that doesn’t provide paid time off for new mothers. (Get it together, United States.) But I’m also talking representationally, and it is this particular […]