Since we’ve been discussing Her Story again lately, I went back and replayed the beginning. The game initially seeds the player with four videos tagged with the keyword “murder,” and since the gameplay is built solely from searching keywords, I catalogued all the major options in these early videos, omitting articles and […]
her story
I finally got around to playing through Her Story last week, and as a result, I’ve been thinking a lot about what a game can be and what a game can do. Indeed, Alisha has already written previously about the fact that there is even discussion about whether or not […]
I’ve often written about how I would like to see more original games, games that move away from (what is to me) the tired genre of First-Person Shooters (FPSes). It’s not that I always dislike FPSes, but I do want more from a game than just running around and shooting. […]
I’ve often wondered about the potential reach of games. If marketing was a little different. If (some) games were. So when Her Story came along, with its straightforward interface, search-based mechanic, and nonlinear mystery narrative, I saw the potential immediately for the game to spread, though the problem with something […]
Since its release, I’ve spent a lot of time playing, and thinking about, Sam Barlow’s Her Story. I’ve played it on my own Steam account, and also on my husband’s — I didn’t want to interrupt my own game, which was then unfinished, but I did want to see if […]
I’m not sure how much time I’ve actually spent playing Her Story. The game was open for a long time while I was trying to stream (unsuccessfully), and more time passed as I searched for paper and took notes. And then there was the time spent considering and studying and adding […]