One thing that critics like myself don’t do nearly enough is nod to just how difficult it is to be a game creator. Every game is flawed. Every game designer is flawed. It is easy to pick something out after a game is released and say you would have done […]
Jonathan Blow
This year at the Games+Learning+Society conference, I’ll be presenting with my friend and colleague Cody for the Well Played series. Our presentation, titled “Just Give me the Controller: Scaffolded Learning, World Building, and the Witness,” will focus on how the game The Witness is able to create an environment that […]
As a middle-aged (when did that happen) woman who plays games I often find myself in the situation where I am either called upon to “prove” my credibility as a gamer or simply ignored in gaming spaces. The former happens in both academic and non-academic spaces. Unfortunately in academic spaces […]
Nicole’s post on video games and art has brought up something for me that is a bit of a sore spot. And that would be Jonathan Blow’s latest whack-a-doodle (yes, that is the technical term) rant on Twitter about “art” games (defined seemingly as those made by him) vs. AAA […]