I’m currently writing my dissertation, a process that is simultaneously going better and worse than I anticipated. Writing the dissertation, it seems, brings a lot of my anxieties to the forefront. Finishing the dissertation is symbolic of leaving my program and community, leaving grad school (and my identity as a […]
Nevermind
I’ve been writing about Nevermind for the past couple of years and still I keep coming back to it. Nevermind is particularly intriguing to me because the game combines horror and psychological suspense with biofeedback in an attempt to create a game that could possibly help players manage their anxieties. […]
I’ve often written about how I would like to see more original games, games that move away from (what is to me) the tired genre of First-Person Shooters (FPSes). It’s not that I always dislike FPSes, but I do want more from a game than just running around and shooting. […]
Last week, I reviewed the first hour of Flying Mollusk’s Nevermind, which mostly meant I worked my way through the training session and a bit of the first real part of the game. In my initial gameplay, I was introduced to some heavy possible directions for the narrative: an alcoholic mother, […]
I first wrote about Nevermind last year after reading about the developers’ goals for the game via their Kickstarter campaign. Nevermind was billed as a horror game with a twist: the more fear the player feels, the harder the game gets. The intention here is to help players learn to […]