Several weeks ago, I examined Nina Lykke’s Feminist Studies: A Guide to Intersectional Theory, Methodology and Writing in order to consider the ways intersectional methodologies might be used within the field of feminist game studies. I talked about the idea that intersectional methodologies allow for a multiplicity of feminist methods […]
Nina Lykke
3 posts
The word phenomena is one I’ve been coming across a lot the past few weeks. In “Virtual Bodies in Virtual Worlds: A Phenomenology of Play in Video Games,” Benjamin Gattet, for one, applies Maurice Merleau-Ponty’s discussion of phenomena to “the experience of playing a video game” through the use of […]
I find myself lately (and almost always, really) continuing to think about the future of feminist game studies, continuing to consider its implications and situatedness in academia, continuing to interrogate its orientations, goals, uses, and perspectives. And one thing I have especially been thinking about—something I find myself consistently returning […]