I hadn’t had a chance to get back to State of Decay 2 for a while, but recently I booted it back up and picked up my community where I’d left off. Right now, I have nine people and only two of them are clearly visually coded as white. In […]
race
Vampires do not appear to hold the same appeal in media as they once did, but why? Portraying and playing with our deepest fears, not least of which is death—or worse, becoming the monster ourselves—some of these creatures spent the ‘90s, the aughts, and the first half of the 20-teens struggling with what they are, striving to reconcile their monstrosity with the human they long to still be, and, typically, falling in love with human women.
Every now and then the LEGO community will debate the lack of diversity in minifigs. Most minifigs have the generic iconic, yellow LEGO head, but occasionally, LEGO will go outside of that and try to create more realistic representations. These more realistic, (sometimes diverse) heads tend to be found in […]
Later this week, I’ll also be at Games+Learning+Society with Alex and Kishonna, presenting a Well Played of my own on State of Decay. I’ve been such a strong advocate for the game through two releases (and DLC), but here I’ll finally be able to draw the various themes and lines of inquiry I’ve […]
As I sat down to give my post a once over before running it today I got a Twitter notification that lots of people were sharing that same tweet so, being the ultimate procrastinator, I clicked over to see what was going on. It was the story of the auctioning […]
Invisibility Blues is back and this time we’re rounding out character creation by moving from the general to the specific by asking if we can find — or create — ourselves in the games we play. Don’t forget to check out our Invisibility Blues page here on NYMG for the first video in […]
I have a love/hate relationship with the Call of Duty franchise. On one hand, I enjoy the mental release that comes with playing a first-person shooter. I don’t typically find the violence gratuitous or distracting. In a FPS, you aren’t typically very engaged with the stories or the characters, so […]
Last week, I read an article by Mike Mariani called “The Tragic, Forgotten History of Zombies,” and it got me thinking about the folkloric and mythological trajectory of the undead. Indeed, what strikes me about Mariani’s article is his argument that our current pop culture iterations of the zombie whitewash […]
We are pleased to announce the debut of the first installment of the Invisibility Blues series, along with its new home here on NYMG. In this first episode, we look at character creation in a variety of games, focusing on selectable features, game lore, and the potential impacts of limitations. […]
As I mentioned during our latest episode of the NYMG podcast, I’ve been playing Until Dawn, and the game has got me thinking about a few different things that I’d like to spend some time parsing through, like the game’s representation of things like gender and race, how it is that […]
As you may know, we are currently seeking funding in support of our project Invisibility Blues, a critical video series exploring race and representation in games, and with just over a week to go in the Kickstarter campaign, we have created a teaser video showcasing some of the type of […]
I’ve been thinking a lot lately about the cliché of the grizzled, brown-haired hero, wondering just what it is that keeps them at the top of the game-protagonist heap, and what encourages designers to keep on designing them. I’ve been thinking about these men, so similar, and about Lee Everett […]
I’ve been doing a lot of research in the past months into representation in video games, particularly gender representation, with a few forays into racial representation. As a woman who prefers to play as a woman whenever possible, this is an issue close to my heart, and it’s one that […]
Last week I wrote about diversity in State of Decay, but I focused on only a very concrete, measurable aspect of diversity, raw numbers, when I broke down the ratios of white characters versus PoC in Undead Labs’ game. As I said in that piece, though, the numbers don’t tell the […]
State of Decay feels very diverse; you begin story mode as a black man and the first person who joins you and your friend is a Latina. In Lifeline, you begin as a female soldier fighting alongside a Hawaiian man and a black man. Often, in Breakdown, it’s easy to play […]
Last week, I wrote about the revelation that Mass Effect’s Commander Shepard was originally conceived as a woman, at least in visuals (not necessarily in terms of game content), a piece that sparked a bit of discussion on my Facebook page about the nature of the industry and reality. “Reality” […]