I spent a lot of time looking at diversity in State of Decay and its re-release, from actually counting and coding bodies to considering the feeling of a game driven by the kinds of characters who don’t normally lead stories. Results were mixed; the game, while much stronger than many […]
realism
I played Papo & Yo recently, and, as a result, I’ve been thinking a lot about the game’s representation of monstrosity, abuse, and childhood trauma. Sam’s already written about the game’s representation of such things, and she’s noted that the game takes place in an imaginary world in which a young […]
Ever since Bulimia.com released their re-imagined takes on female video game characters, there has been a great deal of debate as to whether or not the redone bodies actually were more “realistic” as stated. From the original explanation for the project: Some gaming studios boast their hyper-realistic lighting techniques, touting […]
Okay, I promise, this is the last time this year I’ll talk about it, but after several fits and starts and test games, the epic playthrough of State of Decay: Breakdown has taken over my life. Something simmering on the stove? Knock out a mission. Taking a break from wrapping […]
Undead Labs rolled out a second update for State of Decay, again fixing a lot of essential problems: characters getting stuck, zombies and characters not reacting properly, etc. I hope this also means my walls will never disappear again, which was hilarious until I discovered, in mid-air over the river, […]
Why are we so obsessed with zombies? Some posit it’s related to our American memory of the Wild West, our yearning for an outlaw culture in which might makes right. Others say it’s because we’re disenfranchised, dissatisfied, disempowered, and crave… well, an outlaw culture in which might makes right. There […]