Since I’ve been writing about game design and the amateur mafia community I’ve been playing with, I’ve noticed more and more how little information there is, in an academic sense, on the processes of game design. A colleague recently came to me for suggestions on behalf of one of her students […]
research
It’s that time of year for academics. The time when we are frantically trying to finish our course planning for fall classes (done!) and do something…anything to make ourselves feel like we’ve made adequate progress on our research projects over the summer. Did we read enough articles or books, did […]
#YesIPlay, but these days I spend much more time in these amazing gaming support sites that the gaming community creates for itself around games of all types. Almost every game has them: tabletop, pen and paper, mobile, flash, video. These spaces might be as dense as wikis like WoWWiki, representing […]
Episode 109: Games, Identification, and Culture: A Conversation with Adrienne Shaw (Right click and save as to download, or find us on iTunes, Stitcher, or TuneIn). Not a milestone episode numerically, but what a shift: we added contributor Bianca Batti to the podcast crew (finally!) and were joined by our dear friend Kishonna Gray and […]
I play games…a lot of games, but games are what I research. When I am researching a game I play the whole game. I have to finish it. Don’t get me wrong, I may not 100% percent it and I may use a game guide (very rarely) if I get […]
In the last couple of months I have been thinking a lot about games research artifacts. I’m not even sure if that’s the best thing to call them but it’s what I’m running with for now. While conferencing this summer I had a handheld game system stolen from a hotel […]
Gaming is a huge part of both the academic and leisure sides of my life. I have been playing video games as a leisure activity for more than 30 years so the overlap into other areas of my life are both inevitable and undeniable. Lately I have been looking at […]
I originally wrote this as a rant to keep saved on my personal computer, and it was not meant to see the light of day. It was a file for me to go to when I lost my way, when my work seemed aimless, or when I needed to articulate […]