The magic circle is an interesting place. This is particularly true when looking at values, morality, and consequences for our actions. By Huizinga’s definition of the magic circle, things that happen in a game cannot have consequences in our daily lives. This is why, despite many similarities, school isn’t a […]
serious games
TW: I’m going to go ahead and tag this one for racism and racist imagery. This week a little bit of hell broke loose in the serious games space that quickly circulated to the mainstream. Serious Games Interactive tweeted about a game that they were playing, Playing History 2: Slave […]
Last week, I reviewed the first hour of Flying Mollusk’s Nevermind, which mostly meant I worked my way through the training session and a bit of the first real part of the game. In my initial gameplay, I was introduced to some heavy possible directions for the narrative: an alcoholic mother, […]
The term “serious games” is problematic. We play for fun and enjoyment, yes, but the idea behind serious games is that they are somehow more impactful…more real…than other games. But these games also try to fill a void that is lacking in the world of AAA titles and platformers. Serious […]
So Papo & Yo (Minority Media, 2012) is a game that I have been interested in playing for a while. When the indie title appeared on PS3 about a year ago I did a bit of research to see what other folks were saying about the title. I was simultaneously […]
So, I wanna get a bit more serious than usual for a second here. There have been a number of posts about games and education floating around in my head and in various states of completion digitally for a while now. Perhaps it’s time they come to light. Rather than […]
Our students don't just value our classes because we play World of Warcraft or add achievements and leader boards to our grading policies. They are playing the game because their grade is at stake. They may enjoy it in the meantime, but ultimately they have an ulterior motive.