There has been a lot of discussion over the past week about Ian Bogost’s recent article in The Atlantic entitled, “Video Games are Better Without Stories,” an article in which Bogost argues, ultimately, exactly what his title says–that is, that the idea of games seeking to tell stories is an […]
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Last week, Austin Walker wrote about endings over at Waypoint, focusing not only on literal game endings, but also on letting go. Preparing to return to the world can be a challenge, certainly; I’ve never come back from Trumbull Valley, for instance. But sometimes it’s all too easy to leave […]
Last week, a friend mentioned the recently released film The Girl With All the Gifts, and its associated book. I’d never heard of either, but it’s no surprise to anyone around here that I’m a huge zombie nerd, so the trailer immediately caught my attention, because it’s a human story […]
This summer, I’m in a class focused on women in games, and it’s exactly what you’d expect: one step forward, 97,000 steps back at every turn. The success stories—of games, characters, girl gaming clubs, industry professionals, more—are both wonderful and terrible. Wonderful because we’re starved for them; terrible because those […]
The line between adventure games and interactive fiction is at best a little blurry, and sometimes doesn’t exist at all, and finding that line in author Matthew Burnside’s forays into interactive media and games is a particular challenge. Often, in adventure games that skew toward interactive fiction, the plot’s the […]
If you’re looking for a terrible, terrifying experience, the kind of thing that will really cap off your Monday, don’t think cinematics, creepy atmosphere, and shadows. Instead, try this horrifying experience The Writer Will Do Something by Matthew S. Burns, a Twine game set in a panicked meeting of game developers […]
What exactly marks a good writer? I don’t know that there’s a real answer, even with two creative writing degrees under my belt. I can break down a story and analyze the elements, the way everything fits together, the way it might weigh in on various scales of quality, both […]