Recently, I wrote about the presentation of illness and injury in The Flame in the Flood, and as I’ve played more of that game, I found myself thinking about the visuals of effort. In some games, you can run forever, no matter how many dozens of pounds of gear you’re […]
visual rhetoric
2 posts
With the release of the upgraded State of Decay Year One Survival Edition just around the corner, it seemed a good time to revisit the original game, which I explored at length over the months after release in terms of realism and representation (as well as gameplay and mechanics). At […]