Miguel Sicart defines games as systems “in which the rules force the player to face ethical dilemmas, or in which the rules themselves raise ethical issues.” The game rules force players to interact in specific ways in order to confront ethical issues. In this manner, Life is Strange asks players to […]
Jennifer McVeigh
2 posts
A recent study out of Germany, “Sexist Games =Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes,” attempts to assess whether playing sexist video games contribute to sexist attitudes in real world situations. Since its release, members of the gaming community have argued as […]