In this piece, we analyze the recent new footage from The Last of Us Part II, and include a graphic breakdown of violence enacted in the footage, particularly violence against women. If you’d like to watch the footage for yourself, you may find it here. Sony’s show at Paris Games Week was […]
Bianca Batti and Alisha Karabinus
There has been a lot of discussion over the past week about Ian Bogost’s recent article in The Atlantic entitled, “Video Games are Better Without Stories,” an article in which Bogost argues, ultimately, exactly what his title says–that is, that the idea of games seeking to tell stories is an […]
Bianca: In light of the election, the two of us have found ourselves returning to the conversations we have had on building feminist coalitions–that is, we have found ourselves reflecting on both the consistent, perpetual need for such work and the challenges that result from embarking on such work. Previously, […]
We’ve been grappling, the past couple weeks, with a game called Bound, and we’ve been particularly struck by the game’s ambiguous narrative and by its surreal landscapes. And something we continue to ask ourselves is–what is the purpose of the conversation between the two, between the narrative and the gameworld? […]
Last weekend, the two of us played Bound (Plastic Demoscene Group), a game released last month that makes use of surreal landscapes and surreal storytelling. And its surreality and fluid fragmentation seem to work to construct a narrative and world that shifts and changes, that asks us to constantly question the […]
This exploration of feminist games studies is a continuation—begin with part one here. Alisha: I think if we want to talk about the need for feminist games studies, we also have to take a minute to consider—briefly—the history of games studies, and maybe also the points at which feminist research […]
Bianca: A couple weeks ago, Alisha wrote about feminist game scholarship, and since then, she and I have been talking a lot (and texting a lot) about feminist theory, game studies, and the intersection of the two. That is to say, we’ve been trying to work through, together, how to […]