Episode 37: “Whoa V*gina: Lollipop Chainsaw, Tomb Raider, and the Need for Sarkeesian’s Cultural Critique” (“Save As” to download or head over to iTunes to subscribe) This week we segue from last week’s episode to this week’s by talking about rape imagery in the new Tomb Raider trailer, our playing of […]
Monthly Archives: June 2012
That truly is the question. Downloadable Content, or DLC, has become the norm for any mainstream game and offers extra content that the original game didn’t initially offer. While DLC seems like a great idea the price point of most DLC has become a contended issue among the gaming community. […]
So we have just returned from the fabulous GLS (Games, Learning, ad Society) Conference at UW Madison. It is really a great conference: a good mix of professionals from industry, developers, academics, researchers, and K-12 teachers; lots of good tech to check out and play with (as anyone who got […]
A couple of weeks ago I promised that I would post the talk that I gave on games and bioethics at RSA. Now I have finally gotten around to doing it! What follows is (loosely) the text of my talk along with the slides from my presentation which have been […]
Lately we have focused quite a bit on the issue of sexual harassment in video games. It’s a huge issue that has been a problem for a very long time with no reprieve. While we try to our hardest to bring light to the issue, we are just a small […]
Episode 36: “‘I Raped You!’: Rape Culture and The Mis-Education of the Gamer” (“Save As” to download or head over to iTunes to subscribe) The catalyst for this week’s episode was Patricia Hernandez’s Kotaku article “Three Words I Said to the Man I Defeated in Gears of War That I’ll Never Say Again“. In […]
E3 is this week and most companies go for the wow factor in their conferences, but honestly, it’s been lacking that magical feeling we gamers love to have when new things are announced. Ubisoft tried to amp things up at their conference by introducing attendees to a trailer of Far Cry […]
I am a mediocre Mass Effect fangirl at best. I quit the first game because the controls and the damned planet scanning were just too friggin’ painful. I plowed into ME2, with its improved control scheme, with gusto that only died down a bit, and I powered through ME3 with […]