I didn’t always love games. I can hear Sarkeesian’s opponents shrieking when I write that: “What?? You didn’t always love games? How can you write about them?” But, I didn’t always like them. In my teens, I loved games. I was obsessed with Punch Out and Super Mario Bros.. But, […]
Monthly Archives: November 2014
In this series we’ll be looking at some principles of game design, particularly as they relate to analysis and criticism. Genre is a useful concept for consumers and producers of media- identifying and classifying various texts as being part of a certain genre creates a set expectations. Of course, genre […]
This post is about sex in video games. Not sexISM, but sex. Of course these two things can often not be separated. But in light of me having a shit week and #GamerGate blowing up on national new sources across the country, I thought I would change things up a […]
It’s Halloween (well, close enough) and my Facebook news feed is full of articles and videos about objectification. From the viral video of the woman walking around NYC to Buzzfeed lists of inappropriate tween getups and this gem of a costume, everyone is talking about bodies and how people should […]