Episode 171: Take the Cannoli: How Mafia (the game) Can Serve As a Model for Video Game Design (Click to download, or find us on iTunes, BlogTalk Radio, Stitcher, Google Play, or TuneIn). This week we have a conversation with Alisha Karabinus and Rachel Atherton (@wrathertweets) about their research on how analog games, like the […]
Monthly Archives: April 2018
I saw TERA for the first time on the Playstation Network. Though originally released in 2011 the MMORPG was ported to North American consoles this March. The game is developed by Bluehole Studio based in South Korea, which is important to note for several reasons. The first is that, though […]
We are so pleased the bring you the inaugural issue of the NYMG Journal (Vol. 1, no. 1), the first Feminist Game Studies middle-state journal. Here you will experience games scholarship in multiple media and from a variety of communities.
Or… What would a game studies talk look like if I didn’t cite any hetero white cismen OR work from after 2006. Because when I say intersectional feminist game studies I also think part of the path forward is developing better inter-generational critical game studies.
Vampires do not appear to hold the same appeal in media as they once did, but why? Portraying and playing with our deepest fears, not least of which is death—or worse, becoming the monster ourselves—some of these creatures spent the ‘90s, the aughts, and the first half of the 20-teens struggling with what they are, striving to reconcile their monstrosity with the human they long to still be, and, typically, falling in love with human women.
When The Witcher 3: The Wild Hunt came out in 2015, critics and fans alike hailed the game as a video game standard-setter because of its stellar graphics, entertaining gameplay design, deft voice acting, and engrossing narrative. Jonathan Leack of Game Revolution called the game “one of the largest worlds […]
Since I’ve been writing about game design and the amateur mafia community I’ve been playing with, I’ve noticed more and more how little information there is, in an academic sense, on the processes of game design. A colleague recently came to me for suggestions on behalf of one of her students […]
For the last several years we have used the category “Play with Your Kids” to talk about how we play games with our children and which games we have enjoyed playing with them the most (or sometimes the least). For the last year I have been homeschooling my own daughter […]