As we move into August and the anniversary of #GamerGate’s beginnings, I’ve been thinking through a lot of the discussions around gaming, and gaming identity, over the past year. It’s not a new topic for me; I’ve written about what it means to be a gamer often, both recently and a few years ago, and that’s the piece I’m thinking about today, “And You’re a Gamer, Too,” originally published here August 13, 2013. I wondered then — and still wonder — what the label “gamer” means anymore when so many people play games, though the nature of my questions have since changed. These days, I think more about the reasons people select the label, whether in defense or celebration or something else. A reader commented on that original piece, saying she claimed the label because, as a biracial gamer, she had a hard time ever making anyone in the industry acknowledge her existence. Women have often struggled with that, and still struggle with it, even as their buying power in the industry increases rapidly; for women of color, the challenge is often much, much larger.
And that’s where much of my inquiry lies these days — not so much with the idea of what the label means, or doesn’t, or who should claim it, but unpacking and explore who does, and why. As this work has become a more important part of my life, I find myself claiming the “gamer” label more than I did when I wrote this original piece, but at the same time, the word “gamer” seems so loaded lately that I understand why others have begun rejecting it. For some, like Tanya, who wrote the aforementioned comment, rejecting that label may be a privilege they do not comfortably enjoy. Fighting to be recognized within a hobby makes one cling more fiercely to labels… just as fighting for recognition and validation from those outside a hobby can make others cling just as fiercely, but in different ways and for different reasons. Perhaps that’s part of the reason for the notion of the “consumer revolt” aspect of GamerGate: we have struggled and now we will demonstrate our power, so that those who would not listen to us before will do so.
We’ve all read the stories of bullied gamers, kids who grew up in the shadow of fear and abuse from some source, and who found solace and escape in gaming. Sometimes, we’ve lived them. It’s no surprise, in those cases, when people pick up the banner of the thing that helped them, and claim the label of gamer, because for them, gaming is meaningful. It may be just as meaningful, in its own way, to the 60-year-old woman who plays a bevy of mobile games, but she may lack a particularly visceral and passionate connection to the hobby, or maybe just a reason to choose the label. Perhaps, to those “gamers,” there is a different feeling of being outside altogether. After all, much of gaming has been, and continues to be, about drawing lines, lines between “casual” and “hardcore,” lines between consoles types or between consoles and PCs, lines between genres, and on and on. Rarely has gaming been about opening up. I wonder sometimes where we would be if more often it was.
Labels are complicated. Identity more so. Two years later, I don’t think I’m any closer to definitive answers. I have new thoughts, but mostly, more questions. For now, I’ll just play some games.
Text of the original piece follows.
What does it mean to be a gamer? This is a question I’ve been asking myself a lot lately. It’s one we’ve talked about here, since, as women, our “gamer cred” is often questioned, but when I ask what it means to be a gamer, I don’t mean hardcore gaming. I mean in the general sense, and more, why do we need an identifying term?
Gaming, for me, is a hobby, so I, like so many others, self-identify as a gamer. But my five-year-old son doesn’t self-identify as a gamer. My mother, who plays more games in a week on Facebook than I probably do in a year, doesn’t self-identify as a gamer. The legions of people plugging away at Candy Crush right now? Probably don’t call themselves gamers… and I’m starting to think they’re on to something.
I don’t really have a lot of hobbies, to be honest–not because I don’t enjoy anything, but because those things I do enjoy (reading, writing, cooking, playing games, parenting my children so they don’t turn into hooligans) tend to take a lot of time. I do call myself a writer, but that’s also because I am, on occasion, paid for my efforts. I am a parent because that is a biological, legal, and cultural fact. But I don’t call myself a reader; I say I enjoy reading, I say I read often, I say I own so many books that my husband has jokingly threatened to divorce me every time we’ve moved because he hates lugging book boxes. I don’t call myself a cook, either, because that connotes something I’m not: talented and professional. Listen, I said I enjoy cooking, not that I’m particularly great at it.
The more I began thinking about identifying as hobbyists, in fact, the more I realized there’s a bit of division in how we talk about our hobbies, and how we self-label. Every time I started to establish a set of criteria for self-labeling, it began to quickly fall apart. For instance, I thought at first that labeling might require a certain investment of funds to show dedication (carpentry, for instance, or painting, golfing or homebrewing; people dedicated to these interests often self-identify). But then I returned to cooking and reading, for me, and believe I have invested a great deal of money into these endeavors. And while “serious” gaming often requires a fair investment, I know a lot of people who own consoles who still wouldn’t call themselves gamers. (Note, as of 2015: We’ve also spent some time since this originally ran exploring gaming without funds, and how that impacts gamer identity). Time also didn’t seem to be a factor. I know a lot of people who watch a great deal of television, but there doesn’t seem to be a catch-all term for that, and “buff” (as in movie buff or TV buff) carries a whole different connotation of its own, one that invokes vast knowledge of trivia or certain genres and styles. A more specialized dedication.
But why don’t we have a term for dedicated TV fans? Is it because Americans, on average, spend almost three hours a day watching television? Do we just assume everyone does it so it doesn’t need a term? Those numbers come from the Bureau of Labor Statistics, by the way; Nielsen says we’re watching 34 hours a week, and more as we get older. But the BLS stats are interesting, because they file television under simple leisure activities, along with sports and other recreation. They compare gaming instead to reading (I’d agree, though I’m curious if they did this for narrative purposes or with some real intent in mind; the text is inconclusive), and overall, we’re reading and playing a lot less than we’re watching TV.
So I loop back around to this again: why do we have a term for gamers, but not one for TV watchers? I thought perhaps shame and defensiveness might be the answer. We’re only just beginning to break out of the image of the basement-dwelling neckbeard covered with Cheeto dust, after all, as the paragon gamer, so it stands to reason that at times we’d be shifty-eyed, denying the hours we spend, controller or mouse clutched in hand.
Because this question has been tickling the edges of my brain, I’ve been doing a lot of reading and searching and while there’s scholarly work on the topic of identification, I find myself more interested in, well, us (at least for now). You know, gamers/people who play games, and so I’ve been reading old forum posts from here and there, blogs, discussions, etc., and I am not alone in these questions. One story in particular from the Escapist forums caught my eye:
Gaming, at least to people of a certain [age], has become virtually ubiquitous – like reading books or watching television. Everyone does it. While back in the 90s calling yourself a “gamer” might have meant identifying with part of a subculture, these days “I play video games” is tantamount to saying “I use the internet”. Or, “I breathe air and drink water”. “Gamer” must necessarily mean something other than “has played any video games at all” because it is fast becoming interchangeable with “human being on the planet Earth”.
There’s more to this post, and the thread, and it’s worth reading. I felt really drawn to this discussion, obviously, because it’s the very one I’ve been having with myself. The discussion goes on to address whether “gamer” means anything any longer, or if we should try to end the casual vs. hardcore debate (good luck with that), so that we can welcome everyone into the fold, even our mothers (hi, mom! How’s Farmville?) in order to be gamers, all. Does it matter that we aren’t all quite the same? I don’t know.
I would agree that the word “gamer” doesn’t mean much any longer, and that debates amongst the hobbyists about who gets to claim the term are interesting, but I do find the notion of people rejecting the term more fascinating. What have we “gamers” done to scare off the rest of the population? Is it because we have told them, once or twice, that they aren’t real gamers unless they’ve played a certain list of games? Is there a rubber stamp? (There’s not; there must not be, since we ladies are still trying to earn it, despite our epic cred.)
I do think, however, that the mention of gaming in the 90s versus gaming today in that above-referenced post is worth exploring, though, because we are all changing. Gaming is becoming more ubiquitous, sure. When I think of the division between gamers and non-gamers, I remember playing hours and hours of the original Legend of Zelda with my father. My father, who played the Orange Box on my couch between cancer treatments, my father who dabbled in casual games until his death last year. My father would have never called himself a gamer, yet my earliest memories of gaming are tied up with him. My father, who was a “gamer” if anyone was, but he played before we were first slapped with the label, and then didn’t play enough after we reclaimed it. And there, I think, is the line; we were called geeks and dorks and nerds, and we reclaimed all the labels until “geekery” became as ubiquitous as smartphones and, well, gaming.
So when we will stop demanding to be identified?