Episode 171: Take the Cannoli: How Mafia (the game) Can Serve As a Model for Video Game Design (Click to download, or find us on iTunes, BlogTalk Radio, Stitcher, Google Play, or TuneIn).
This week we have a conversation with Alisha Karabinus and Rachel Atherton (@wrathertweets) about their research on how analog games, like the forum based social deception game Mafia, can serve as a model for video game design. Thus the episode title that pulls from The Godfather quote, “Leave the gun, take the cannoli.” that hints at leaving the forum and taking the design practices to make video games. So grab a glass of vino (or an espresso) and join us for another fun conversation because (surprise) Sam and Alisha get salty this week about Nintendo and Mojang making it near impossible to play co-op with our kids.
What We’re Playing:
–Animal Crossing Pocket Camp
–Pokemon Super Mystery Dungeon
–Slay the Spire
–Overwatch
–Darwin Project
–Splatoon 2
What We’re Reading:
–Children of Blood and Bone (also the selection for the book group in Sam’s Mixer community)
–Diversifying Barbie and Kombat
–The Toxic Meritocracy of Video Games
What We’re Drinking:
-Raspberry Seltzer Water
-Sweet Water 420 Extra Pale Ale
-Bourbon and Peach Tea
-Diet Coke
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