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This week, we talked games and mental illness with Philippe A. Ménard, a scriptwriter at Ubisoft Montreal, among other things, who recently held forth on anxiety and depression in gamers at PAX East. Phil snarked back with the best of us and managed to keep a heavy subject fairly light, and we even managed to stay on topic most of the time, which is rare. Plus, we learned that random NPC chatter that adds to the narrative (“barks”) are these days referred to as “arrow-to-the-knee” stories, and if that doesn’t make your whole damned day, I just don’t know what to tell you.
Linknotes
What We Played
Phil:
- Tales of the Borderlands (Episodes 1 and 2)
- Half-Life 2: Episode 2
- Sentinels of the Multiverse
- Valkyria Chronicles
- Dungeons and Dragons: Hoard of the Dragon Queen
Sam:
- Destiny
- Tales from the Borderlands (Episode 2)
- Life Is Strange (Episode 2)
- Legend of Zelda: Majora’s Mask
- Mario Party 10
Ashley:
- To the Moon
- Life Is Strange (Episode 2)
- Majora’s Mask
- Gravity Falls
Charlotte:
- Life Is Strange (Episode 2)
- Majora’s Mask
- The Others
Alisha:
- Life Is Strange (Episode 2)
- Destiny
- White Night
- Dying Light
- Revolution 60
- Approximately 10,000 tiny Twine games and also The Writer Will Do Something