With the release of the upgraded State of Decay Year One Survival Edition just around the corner, it seemed a good time to revisit the original game, which I explored at length over the months after release in terms of realism and representation (as well as gameplay and mechanics). At […]
state of decay
The new DLC for Undead Labs’ State of Decay is more than an add-on: Lifeline is, in some ways, a whole new game. Lifeline brings a new map, new strategies, new characters, new story, and nearly a whole new feel to the table, and while part of the new frills […]
Okay, I promise, this is the last time this year I’ll talk about it, but after several fits and starts and test games, the epic playthrough of State of Decay: Breakdown has taken over my life. Something simmering on the stove? Knock out a mission. Taking a break from wrapping […]
Come the apocalypse, I want a good pair of boots, a comfy pair of cargo pants (not too baggy, not too tight), and something that covers my torso pretty completely (weight dependent on weather conditions). You know, failing full body armor or a suit made from sixteen rolls of duct […]
It’s no secret I’m a big fan of State of Decay. In fact, the action-apocalypse title from Undead Labs has easily been one of my favorite adventures of the year, but there are only so many times you can trek through Trumball County, hunting the truth about the army and […]
Undead Labs rolled out a second update for State of Decay, again fixing a lot of essential problems: characters getting stuck, zombies and characters not reacting properly, etc. I hope this also means my walls will never disappear again, which was hilarious until I discovered, in mid-air over the river, […]
Why are we so obsessed with zombies? Some posit it’s related to our American memory of the Wild West, our yearning for an outlaw culture in which might makes right. Others say it’s because we’re disenfranchised, dissatisfied, disempowered, and crave… well, an outlaw culture in which might makes right. There […]