Okay, I promise, this is the last time this year I’ll talk about it, but after several fits and starts and test games, the epic playthrough of State of Decay: Breakdown has taken over my life. Something simmering on the stove? Knock out a mission. Taking a break from wrapping […]
zombies
At last: the game I’ve waited for all year, or at least, the beginning of it: the debut episode of The Walking Dead’s second season, All That Remains, starring the young and vulnerable Clementine. For me, this episode’s release was an Event (capital E), and so I hope you’ll forgive […]
Come the apocalypse, I want a good pair of boots, a comfy pair of cargo pants (not too baggy, not too tight), and something that covers my torso pretty completely (weight dependent on weather conditions). You know, failing full body armor or a suit made from sixteen rolls of duct […]
It’s no secret I’m a big fan of State of Decay. In fact, the action-apocalypse title from Undead Labs has easily been one of my favorite adventures of the year, but there are only so many times you can trek through Trumball County, hunting the truth about the army and […]
Last week, Telltale Games finally confirmed what many of us have suspected–or hoped–since we wrapped Season One of The Walking Dead: Season Two will follow Clementine in a post-Lee apocalypse. There’s been no confirmation yet on the timeline for the new episodes, so we may pick up with Clem anywhere […]
I gave my son his first controller when he was six months old, an old Xbox brick that he could pound on while he was sitting in his high chair. The shiny buttons didn’t fascinate him as much as I’d hoped, but like any delighted gamer mama, I snapped photos […]
Undead Labs rolled out a second update for State of Decay, again fixing a lot of essential problems: characters getting stuck, zombies and characters not reacting properly, etc. I hope this also means my walls will never disappear again, which was hilarious until I discovered, in mid-air over the river, […]
Why are we so obsessed with zombies? Some posit it’s related to our American memory of the Wild West, our yearning for an outlaw culture in which might makes right. Others say it’s because we’re disenfranchised, dissatisfied, disempowered, and crave… well, an outlaw culture in which might makes right. There […]
A while back we thought out loud about how much fun it would be to do a group play-through of a section of a game and just chat about it while it happened. And then Nicole moved away and things got a bit more tricky. Well, we finally finagled something […]
Episode 27 : Brains! Making, Using, and Eating Them: On Countdowns and Cognition in Video Games (“Save As” to download or head over to iTunes to subscribe) This week we talk about the games that we are anticipating most in 2012. 2011 gave us a lot of solid games to […]
In our last podcast we talked about just what zombies mean in a larger cultural context. A new government publication brought it back to light for me this week so I thought I’d take a minute to throw out a few final ideas before some strange dude comes and eats […]
Episode 21: Blood is Thicker Than VooDoo: Time Capsule 1: Zombies (“Save As” to download or head over to iTunes to subscribe) Just in time for Halloween. This week we talk about zombie games as social critique. Links of Note: Isamu Kamikokuryo thinks that f*ckability is more important than playability? […]