This all came about because I said “would you kindly get the door,” to a grad student named Patrick. Patrick, better versed in video games than I, hesitated slightly before giving me a wry grin and opened the door for me and the folks we were walking with. It took […]
bioshock
Recently, as I re-read Raph Koster’s A Theory of Fun for Game Design, I kept thinking about the differences between the games Koster was using as examples and the games I’ve most often been writing about lately, the indies and the so-called walking simulators, games that often have low levels […]
Alisha asked me something earlier this week, and since it’s something that’s been nagging at me since, I figured, hey, maybe it’s about time I write about it in an effort to explore the subject more deeply. The subject at hand is perhaps best introduced in the paraphrasing of Alisha’s […]
WARNING: This post will be somewhat spoilery, if you haven’t finished Bioshock Infinite and don’t want to ruin the ending, stop reading! Today Irrational Games spiced up the release of the first DLC for Infinite, Clash in the Clouds, by showing players a teaser trailer for the first of a two part […]
By now you’ve played through at least some of Bioshock Infinite, I mean c’mon it’s amazing, and you’ve probably read some articles on how everyone is praising the main female character, Elizabeth, as having been one of the most amazing A.I. companions in video game history. Some people have even […]