We got an e-mail last week about good games with troubling elements — so, basically, all games. But the question was: how do we choose the right way to handle games with problems? We have to play the games to understand them, and we want to support devs who are […]
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Recently Jessica Lachenal at The Mary Sue wrote a post about what The Mary Sue means to her. She was preceded by many contributors and readers doing the same, and they talked about topics ranging from (finally) getting paid for one’s work to the importance of positive fan reaction. It […]