In many games, mental disorders are very much defined as auxiliary to the characters within the game. They are used to derive a sort of mechanic and are ignored narratively as they relate to character development and seriously dealing with these topics. Games like Amnesia, Don’t Starve, and The Evil […]
Characterization
Alisha’s post this week on the disappearance of demos and the effect that it has had on the games industry gave me a chance to think about why i haven’t really missed the availability of the demo in most cases. I’ve said many times how I tend to go media […]
Recently, I played through Kiva Bay’s game 12hrs, a game in which players are thrust into the role of a homeless woman trying to survive the night. Suffice to say, 12hrs is a harrowing experience in general, but unusually so here because I initially played as part of a group. […]
(Spoilers ahead) Supermassive Games’ Until Dawn had me rolling my eyes from moment one. The first chapter, with its cast of self-centered teenagers and cliché narrative, annoyed me to my bones because it’s a scenario that perfectly fits in the horror movie framework and it’s one I’ve seen countless times […]