Abstract A business game is a participatory communication activity in which businesses use play to achieve a meaningful workplace purpose, including knowledge/skill development and teambuilding. This article assesses how tabletop business games in professional contexts communicate in ableist ways. These games promote the idea that the ideal skills of an […]
disability
I’m always trying to figure out ways to improve inclusion in my classroom and help students begin to recognize the implications of various technologies or arguments. I’ve written before about the LEGO Serious Play methodology and how I see it contributing to project in the technical communication classroom and projects […]
Not all disabilities are visible. Not even the physical ones. But that doesn’t mean that they can’t affect the ways that we interact with technologies. I know that Alisha and I suffer with some pretty nasty RSIs (repetitive stress injuries) and I have some pretty significant hearing loss in one […]
Episode 47: Leaving Ourselves Behind: An Interview with The Able Gamers Foundation’s Mark Barlet (“Save As” to download or head over to iTunes to subscribe) The episode where we talk to Mark Barlet, CEO of the Able Gamers Foundation and the winner of the 2012 Paul G. Hearne Award from AAPD (American Association […]