(No direct spoilers here for episode five, but instead just general discussion of narrative structure and larger considerations of the game as a whole.) Since the release of the first episode, my experience with Life Is Strange has been a series of ups and downs, but as the story has come […]
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(Some spoilers for the first three episodes of Life is Strange here, but painted in broad strokes.) Now that we’re halfway through Life Is Strange, with two episodes to go, the game is shaping up to be quite the experience. While some of the major plot events are so heavily […]
In the first of what we hope will be a robust series, we present a critically focused Let’s Play of the second episode of Dontnod Entertainment’s Life Is Strange, in which we explore representation, characterization, mechanics, branching narratives, and choice lines from two very different playthroughs.
This week, I’ve been playing Life is Strange, rereading I am Charlotte Simmons, and thinking about unlikable characters. Both Life is Strange and I am Charlotte Simmons are filled with characters that I just do not like, but nevertheless I’m fully invested in both narratives this week. Unlikable characters often […]
Life Is Strange is shaping up to be one of the most innovative games around right now, but the innovation is so invisible and well crafted that you might not even see it. Dontnod’s sophomore effort is taking the dramatic episodic adventure to all new levels with the second installment, “Out of […]
Remember Me, the recent cyberpunk beat-‘em-up from Capcom and Dontnod, is no stranger to scandal. Outspoken creative director Jean-Max Moris commented frequently on the game’s female protagonist and the industry at large throughout the creative cycle, telling the Penny Arcade Report and others there was resistance from potential publishers at […]