On the way to the (final!) Games+Learning+Society conference last week, my friend and co-presenter Tony and I were talking about hard games, and failure. We focused on how games were organized during the arcade era, around the lives bought with a quarter and how this helped shape not only games, […]
exploits
2 posts
For years we have been talking about learning to write code through game play with things like Gamestar Mechanic and Double Fine’s Hack and Slash (which requires you to change the code of the game’s assets in order to win), but the recent attention that folks like YouTuber SethBling has gotten […]