Last night I completed my first playthrough of Mass Effect: Andromeda. This post isn’t particularly about that, my thoughts on that game still need some processing, but as I watched the end credits roll after a difficult but satisfying end-boss encounter, I found myself reflecting on the other game that’s […]
failure
On the way to the (final!) Games+Learning+Society conference last week, my friend and co-presenter Tony and I were talking about hard games, and failure. We focused on how games were organized during the arcade era, around the lives bought with a quarter and how this helped shape not only games, […]
During our Back to School podcast last week, we talked a bit about using games for learning in the classroom. I’ve used LEGO in the classroom, but not games, so I started thinking about what that might look like for one of my own courses. I typically teach technical communication […]
This week, I’ve been reading through The Cult of LEGO, which has turned out to be one of the most comprehensive accounts of LEGO I’ve read to date. The authors included a lot of fun and not so fun tidbits about the history of LEGO. For example, I knew, of […]
Episode 74: Failing (in Order) to Win: The Role of Failure in Games and Game Studies (“Save As” to download or head over to iTunes to subscribe) The episode where we talk about failure in gameplay and game studies. We are joined this week by guest co-host, Jennifer Lynn. A fun […]