Episode 171: Take the Cannoli: How Mafia (the game) Can Serve As a Model for Video Game Design (Click to download, or find us on iTunes, BlogTalk Radio, Stitcher, Google Play, or TuneIn). This week we have a conversation with Alisha Karabinus and Rachel Atherton (@wrathertweets) about their research on how analog games, like the […]
mafia
Since I’ve been writing about game design and the amateur mafia community I’ve been playing with, I’ve noticed more and more how little information there is, in an academic sense, on the processes of game design. A colleague recently came to me for suggestions on behalf of one of her students […]
Since I began studying my online Mafia community, I’ve been doing a lot of wider reading in technical communication, looking at foundational texts to fill in around things I’d studied before. It’s meant digging into the backlog of articles and books I’d put off—the pile of “read later” items always threatening to […]
When I first wrote about the online social deception game community I joined, I mentioned my failed attempts to get my hands on game development documents for pedagogical purposes. When I began to play mafia with this group, and to learn more about how the community functioned, my project was […]
Over the last couple of years, I’ve tried like hell to get my hands on game scripts and bibles. After assessing the lack of good informational texts and examples for students interested in writing games, or writing for game studios, I couldn’t think of a more pressing need or a bigger […]