We’ve been grappling, the past couple weeks, with a game called Bound, and we’ve been particularly struck by the game’s ambiguous narrative and by its surreal landscapes. And something we continue to ask ourselves is–what is the purpose of the conversation between the two, between the narrative and the gameworld? […]
memory
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This post is brought on by two facts this week: 1) video games can be powerful rhetorical tools and 2) I lost someone who means the world to me this week. So if it gets a bit rambly bear with me. I had been playing through Freebird Games‘ Indie RPG, […]