I’m taking a course right now in which we’re examining the dominant affects of modernist and postmodern literature, and as a result, I’ve been thinking a lot about the dominant affects of alienation and paranoia and how such ideas might be made manifest in the realm of video games. The […]
postmodernism
I’ve been writing a lot the past couple weeks about metanarrativity and postmodernism, about how such things manifest themselves in games like The Magic Circle, like Until Dawn, like Pony Island. And I hope you’ll bear with me while I indulge myself in expanding on some of these ideas a […]
Last week, I wrote about a game called Pony Island and the manner in which the game makes use of metanarrativity. And I also mentioned that my interest in such a narrative technique stems from my location as a literary studies scholar—an interest that has extended my consideration of such […]
I recently came across a game called Pony Island, and what has struck me about this game is the fact that it makes use of the idea of metanarrative in the ways it asks us to play it. And as a literary studies scholar, one whose research occasionally focuses on […]
I took a feminist methodologies class this past semester, and, as a result, I’ve been thinking a lot about how to make use of feminist methodologies in my own work and my own research on games and literature. What seems important when conceptualizing of such thinking and practice is that there […]