Last month, I wrote about Reigns, the Tinder-influenced game of decisions, in which players take on the role of a monarch and lead a nation through a dynasty of successive rulers. Since then, I’ve been thinking a lot about the game, about what the interconnected internal structures mean, and what […]
power
Reigns, released late last summer, situates the player as king of an ancient kingdom, located somewhere faintly European, somewhere in the early 7th century. But you’re not one king; you are all kings, a long-reaching dynasty of king after king, each taking up the crown upon his predecessor’s fall. The […]
Though there have been some great strides in the presentation of empowered female characters in videogames, developers still have a long way to go. In a recent dialogue with Samantha Blackmon and Alisha Karabinus about female characters who fall short of their potential, we found ourselves asking why narratives and […]
It’s been that kind of week in this country. The kind that make you question which century we are actually living in. But, don’t worry, the events of this week are not what I am going to write about today. At least not directly. Bear with me and let’s see […]