Abstract A business game is a participatory communication activity in which businesses use play to achieve a meaningful workplace purpose, including knowledge/skill development and teambuilding. This article assesses how tabletop business games in professional contexts communicate in ableist ways. These games promote the idea that the ideal skills of an […]
procedural rhetoric
3 posts
I bought Fallout 4 as a holiday gift for my partner and me back when it released in 2015, but after playing for maybe 45 minutes, I put it aside. Since then, I’ve picked it up a few times, but never for more than one short play session—until late last […]
In response to a 2014 essay in First Person Scholar by Miguel Penabella, Jim Gee said, “For me, what makes a video game good is a loving marriage between game mechanics and content,” a simple statement that feels like a summary of much of the ludic theory we work with […]